[ITEM]
22.03.2020

Diablo Ii Loader And Maphack Needed For Mac

88
Diablo Ii Loader And Maphack Needed For Mac 3,2/5 2118 reviews
Readme of Sting's Hackmap for Diablo II
FEATURES
1, Compatible with Maphack 5.1. All features in MH 5.1 still work in Hackmap
2, Show IAS/FCR/MF and lots of stats in character window
3, Prevent from minimizing window when running in window mode
4, Target indicators on Minimap guide you MF/pass quickly
5, Sound prompt when enter a game
6, Show game server ip
Anti detection features:
1, Auto unload d2hackmap.dll when extrawork.dll loading.
2, Integrity scaner show you if the game code is changed.
3, Anti 64/65 detection.
4, Safely reveal map for those who only want this function.
This feature dosent make any change to game code and will do an integrity scan before revealing map for safe.
For those who really care about detection, here's some advice:
1, D2loader maybe not safe and can be detected by blizzard so better not to use it. Integrity scaner will show you where exactly it does to game.
2, Maphack 5.1 edited (and all derived) version is detectable, at least by 65 packet to my knowledge.
SIMPLE USE INSTRUCTIONS:
1. Extract all files from D2HACKMAP.ZIP to any folder.
2. Run d2hackmap.exe.
3. Run Diablo II.
4. Alt+tab out of Diablo II. Better do this step after connected to Battle.net if you are going to play on battle.net, otherwise d2hackmap will unload himself when connecting to battle.net.
5. Click 'Install/update' to inject d2hackmap.dll into Diablo II process if you want to enjoy full functions. Or click 'Reveal Act' to reveal automap of current act when you are in game, it's less function but more safe. You can also customize d2hackmap.exe's behaviour by editing d2hackmap.ini.
6. Alt+tab back to Diablo II and play.
2005.10.30 2.24

Diablo II is an action role-playing hack and slash video game developed by Blizzard North and published by Blizzard Entertainment in 2000 for Microsoft Windows, Classic Mac OS, and Mac OS X.


1, Fixed bugs that crashed d2hackmap.exe under windows 9x

2005.10.28 2.23
1, Fixed d2hackmap.dll can't show Socketable Item Stats correctly

2005.10.17 2.22
1, Fixed d2hackmap.exe can not run under windows 9x bug
2, Fixed d2hackmap.dll can not remember last game name and password bug

2005.10.14 2.21
1, Fixed a few bugs in d2hackmap.exe
2, Improved anti-detection for d2hackmap.exe

2005.10.13 2.20
1, Improved anti-detection.
2, Improved integrity scan algorithm.
3, Refact hackmap.exe in many aspects.

2005.09.14 2.10 Lite
1, Support diablo II 1.11b¡£
2, Only support 'Safe Reveal Act' function.

2005.09.12 2.00
1, Fixed in full screen mode when 'Keep Game Window' is on switching back to desktop doesn't work bug.
2, Fixed when viewing other player equipments clicking items causes game crash bug.
3, Improved hackmap.exe GUI, added configuration dialog for Safe reveal Act.
4, Renamed 'Quick Back Town Key' as 'Quick Back To Town Key' in d2hackmap.cfg.

2005.08.24 2.00 beta 3.1
1, Fixed direction to hellforge can not be showed on the mini-map bug.
2, Fixed Automap Active Room Toggle doesn't work bug.
3, Fixed Revealing map for those new added scenes could cause game crash bug.

2005.08.21 2.00 beta 3
1, Improved Safe reveal act functionality. support special level targets display, customized location display. Please refer to d2hackmap.ini for settings.
2, Fixed hackmap.exe cann't work under some windows with specific service packs.
3, Fixed Item value display which could cause game crash.
4, Fixed toggle off Perm Show Orbs causing game crash.
5, Fixed toggle on Dangerous Monster Protection causing game crash.
6, Fixed load/unload hackmap causing game crash.

2005.08.13 2.00 beta 2
---------------
1, Porting to diablo II 1.11.
2, Don't support chatting in chinese.
3, Included basic Anti-detection methods.

2004.11.19 1.16
---------------
1, Several minor improvements/bugfixes with hackmap loader.
2, Improved localization support. Added toggle to enable/disable localization support in game. The default hotkey is 'U'.

2004.06.20 1.15
---------------
1, Added right click swap feature.
2, Improved localization support.
3, Fixed hostile player bug.
4, Minor improved minimap display.
5, Added 'Auto Next Game Name' option
6, Added 'Auto Next Game Password' option

2004.06.06 1.14
---------------
1, Added chienes input/display support.
2, Added 'Version Checking Dll Action' option.

2004.05.27 1.13
---------------
1, Fixed can't reload hackmap in certain situation bug.
2, Enable generate crash dump file feature (need dbghelp.dll).
3, Minor improvement to anti-detection.

2004.05.22 1.12
---------------
1, Added auto reveal map feature to reveal map automatically when act changing. See 'Auto Reveal Act'.
2, Added show monsters resistance. See 'Monster Resists Toggle'
3, Improved next game name feature.
4, Fixed show hostile player bug
5, Fixed show Claw Viper Temple and Hellforge on minimap bug

2004.03.29 1.11
---------------
1, Added Quick Next Game Toggle feature. You can use this toggle to exit game quickly and increase next game name by 1. It's convenient to run baal.
2, Added Dangerous Monster defining feature to enhance protecttion of HC players. hackmap will make you returning town or exiting game when encountering Dangerous Monsters and your resistance is below threshold. See d2hackmap.cfg.
3, Fixed a probably-crash-game bug when loading/unloading hackmap in diablo process.

2004.03.12 1.10
---------------
1, Fixed compatibility issues of showing misc items colours(e.g. Rejuv Pot, Gem, etc)
2, Added show minimap cells of several special targets(e.g. Anya, Izual, etc)

Hef means Half, Dovah means Dragon, Yol means Fire, Strun means Storm, Fo means Frost, Sos means Blood, Viidost means Poison. Skyrim half dragon mod.

2004.02.13 1.09
---------------
1, Fixed show chest bug
2, Fixed show Item Indexs bug
3, Fixed not compatible with d2hackit bug in 1.08
4, Added Item sockets setting, Format:£ºItem Colours[code][level][ethereal][sockets+1]
5, Added Quick Go back town feature(player must have tome of town portal), default key is BackSpace
6, Added set create/join game name to last entering game name feature

2004.02.11 1.08
---------------
1, Fixed closed&locked chest color bug
2, Modified d2hackmap.vcb

2004.02.07 1.07
---------------
1, Added Upgrade config files feature.

2004.02.04 1.06
---------------
1, Added Chicken Life Percent feature
2, Changed 'Perm Show Orb Toggle' to 'Perm Show Orbs Toggle'
3, Added Chinese GUI support

2004.02.01 1.05
---------------
1, Added show game server ip feature

2004.01.15 1.04
---------------
1, Improved Integrity scan algorithm.
2, Added Anti-detection feature. Including: anti 64/65 detect, protect from version/extrawork dlls checking.
3, Added feature to safe reveal map automatically when act changed.
4, Added 5.1 edited maphack detection feature.
5, Fixed show behide-wall monsters bug.
6, Fixed show Valkyrie/golems equipment bug.

2004.01.13 1.03
---------------
1, Added Integrity scan feature.
2, Added safe reveal map feature.

Private Trick 3: How to watch private YouTube videos without sign-in. View Private Videos With Permissions. In case you’ve got the station URL (use method #0), then contact the station owner and request them to send you a special permission URL so that you can watch the video. If you’re an owner of a YouTube station with private videos, then be careful who you permit. You can make a YouTube video private before or after you publish it, and people won't be able to see it without your permission. Here's how to do it. A vertical stack of three evenly spaced. I want to watch a YouTube video which is put on private. Tried messaging the uploader for permission to watch video put on private, but didn’t get any response. If you know a way I can access private YouTube videos, without getting permission, it would be much appreciated if you could please comment below and let me know. A private video can be watched by those people, which have been given permission by the uploader in the video setting page for that certain video. It can’t be seen in the search results, will not surface as a Suggested Video, at the same time subscribers will not be informed that it has been issued.

2004.01.10 1.02
---------------
1, Added Hackmap Loader.
2, Fixed an big error bug when unloading d2hackmap.dll.

2003.12.29 1.01 beta 2
---------------------
1, Changed config names about automap target prompt:
1.01 beta 1 1.01 beta 2+
Automap Prompt Toggle --> Minimap Toggle
Automap Prompt Objects--> Minimap Cells
Automap Prompt Colour --> Minimap Cell Colour

2, Added Enter game sound prompt feature. (disable by default).
3, Added feature to generate a crashdump file automaptically when big error occours. Only active in debug version.

2003.12.28 1.01 beta 1
---------------------
Added automap target prompt feature.
new added config:
Automap Prompt Toggle: 0,VK_P
Automap Prompt Colour: 12
// format: Automap Prompt Objects[level name][object no.1, object no.2, object no.3, ..] : 1
// 1 for enable, -1 for disable
//example 1, Prompt entry of Durance of Hate Level 3 when player is in Durance of Hate Level 2:
Automap Prompt Objects[Durance of Hate Level 2][Durance of Hate Level 3]: 1
//example 2, prompt entrys of Worldstone Keep Level 1 and Worldstone Keep Level 3 when player is in Worldstone Keep Level 2:
Automap Prompt Objects[Worldstone Keep Level 2][Worldstone Keep Level 1, Worldstone Keep Level 3]: 1

2003.12.28 1.0 beta 4
---------------------
Fixed unique monster TC calculation bug.

2003.12.27 1.0 beta 3
---------------------
1, Fixed input line toggle crashes game bug.
2, Fixed draw scroll lock frame bug.
3, Adjusted a few hotkey names.

2003.12.27 1.0 beta 2
---------------------
Fixed some monsters' automap colour displaying bug.

2003.12.26 1.0 beta 1
---------------------
features:
1, Compatible with Maphack 5.1 edited version
2, Added feature to show IAS/FCR/MF and lots of stats in character window. (see config).
3, Added feature to show other player's stats. just for fun. (see config).
4, Added keep game window toggle to prevent from minimizing window when running in window mode.

D2SEby SeltsamuelDOWNLOAD:OFFICIAL WEBSITE:INSTALL GUIDE:D2SE Plugins:D2SE - what's that?D2SE generally is an own modsystem which was originally developped by myself for Snej Mod. I saw many advantages for all players and modders, so I decided to reconfigure the whole system in a way that every Diablo2 Mod can benefit from.D2SE consists of two main components:1. The Modmanager, which is interesting for players as well as for modders2. The Code Modsystem which is mainly meant to be used by moddersThis part mostly is about the Modmanager, which is released. The Codesystem will follow when it will be finished. I devided this instruction to get a better overview for players and modders. Firstly the features which are interesting for both sides:The D2SE Modmanager allows you to use the Diablo2 versions 1.07 1.08 1.09b 1.09d 1.10f 1.11b 1.12a 1.13c AND nearly every Mod which is based on one of these D2 versions in parallel.

The D2 versions (almost 13MB) are already included in the basic installation of D2SE (from now on called 'CORES') and therefore are guaranteed clean and identical bases for all mods and players. The mods are NOT included and have to be installed seperately. This will be explained in the appropriate topic where the downloads are. There wont be ANY copied or changed files while switching between a mod or D2 version.

Also, the mods don't have to bring ANY unmodified files - just the basically modded ones, which makes a distribution simple and way more smaller. No more unnecessary files in your mod - you can concentrate on the basics now.D2SE supports the following Modsystems: PlugY 9.0 (Cores 1.09b-1.12a), d2mod.dll (Core 1.10f only!), nefex.dll (Core 1.11b only!), D2Extra.dll (Cores it was created for) and - for sure - the D2SE Codesystem plus the D2SEUtility.dll (all supported Cores!) which will be released before the Codesystem.

D2SE allows you to load modified D2.dll's directly from the modfolder. All.dll's which do not exist in this folder will be loaded from the clean core folder of the specific version - fully automated. Additionally, Plugy can be enabled or disabled individually (for each mod which allows it) at the graphical user interface of D2SE via checkbox.D2SE gives an own 'save' folder to each mod and Core for all savefiles which are located IN the mod/Core folder. This also applies to the Plugy shared stash and all logs and screenshots. A clear slogan: Everything which belongs to a mod is IN the specific mod folder - nowhere else!D2SE defends all D2 Cores and mods from DEP (Data Execution Prevention) and fixes an issue with the AERO Windowsinterface of Win7 and Vista (counting numbers in one edge of the screen).

So AERO can stay turned on! As a bonus, the ability to start multiple instances of Diablo2 to be able to mule in SP/MP is allowed. (But only the first instance is able to connect to a realmserver! Snej-players already know this feature) You just have to start D2SE.exe another time - as often as you want!D2SE does NOT need a CD in your drive (applies to every mod and version) and informs you about problems with your installation (red/green CD symbol) by clicking on the CD symbol.The choice between mods and core versions at the graphical user interface (GUI) is very comfortable. There you can make your settings, which are REMEMBERED by D2SE seperately and INDIVIDUALLY for each mod and core version. D2SE also REMEMBERS the mod/core version which you chose the last time, so you can simply press your 'ENTER' key or click the 'Start D2' button when you opened D2SE to run the mod/core version you ran at last - with the specific settings you made. If you want to start a mod quick, without changing your settings, simply doubleclick the banner of the mod you want to play.

The D2Vidtst and the Glide-init are selectable directly so you can configure the graphic settings. You can adjust all important settings DIRECTLY.D2SE offers free adjustable buttons to every mod. Those CAN link to 'Readme' 'About' 'Homepage' 'Forum' and 'Configure Mod'. In addition, every mod can load up to 3 own.mpq files (which you can name by yourself) and with a higher priority than patchd2.

You can even deactivate loading patchd2.mpq - more details in the instructions for modders.D2SE sets the correct Realmserver as Gateway for all mods which have realmsupport. It also changes the realmport to the right one AND correctly selects the realm of the specific mod in the charselection screen. No more fiddling about regfiles or regeditors and no more forgetting to choose the right realm. ^^D2SE soon will be able to update itself and every mod which supports this feature by a simple click via AUTOUPDATER.You just have to keep this in mind:- If you want to play all vanilla versions or mods in SP/MP (TCP) mode or on a private realm - start D2SE.exe- If you want to play legal and unmodified in the official Battle.net - start the common Game.exeYou can update your D2 installation at anytime, even if D2SE does NOT know and therefore does not support this patch.

This neither disturbs D2SE, nor any of the mods you can start via D2SE. D2SE makes its mods completely independent of Blizzard's Patchmania and allows you secure playing in the Battle.net despite you can play mods. But then you have to start Blizzard's Game.exe!!DISCLAIMERD2SE Modmanager is a part of the D2SE Modsystem copyright 2008 by Seltsamuel.The Modsystem is for Diablo II and its expansion Lord of Destruction Copyright by Blizzard Entertainment.D2SE Modmanager contains only UNMODIFIED dlls and patchfiles from LOD that are freely downloadable at many places with permission of Blizzard. I do not claim any copyrights for them because its property of Blizzard Entertainment.The Modmanager interface graphics are copyright by SamusAran.This program is free software. I (Seltsamuel) grant permission to use, linkto and redistribute the ORIGINAL and UNMODIFIED Installer and its complete documentation inside this board without further notification according to the following TERMS:You MUST own a valid license of Diablo II and LOD.

I do not support any piracy.if you dont have the original you are not allowed to use D2SE and have to delete it immediately!You are not allowed to do ANY modifications of the D2SE Modmanager, its freeware but this means not that it has no copyright.The purpose of the Modmanager is to give ONE similar platform to all modders and players - spreading modified versions and forks is against this spirit. If you want to enhance it or have ideas to improve it get in contact with me, D2SE in all parts is under continuing development.You are not allowed to charge ANY money for D2SE Modmanager.This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. This software is provided 'AS IS', and you, its user, assume all risks when using it.I tried to keep it free and simple for you, so i hope nobody forces me to make it more restrictive;-)Seltsamuel.

[/ITEM]
[/MAIN]
22.03.2020

Diablo Ii Loader And Maphack Needed For Mac

68
Diablo Ii Loader And Maphack Needed For Mac 3,2/5 2118 reviews
Readme of Sting's Hackmap for Diablo II
FEATURES
1, Compatible with Maphack 5.1. All features in MH 5.1 still work in Hackmap
2, Show IAS/FCR/MF and lots of stats in character window
3, Prevent from minimizing window when running in window mode
4, Target indicators on Minimap guide you MF/pass quickly
5, Sound prompt when enter a game
6, Show game server ip
Anti detection features:
1, Auto unload d2hackmap.dll when extrawork.dll loading.
2, Integrity scaner show you if the game code is changed.
3, Anti 64/65 detection.
4, Safely reveal map for those who only want this function.
This feature dosent make any change to game code and will do an integrity scan before revealing map for safe.
For those who really care about detection, here's some advice:
1, D2loader maybe not safe and can be detected by blizzard so better not to use it. Integrity scaner will show you where exactly it does to game.
2, Maphack 5.1 edited (and all derived) version is detectable, at least by 65 packet to my knowledge.
SIMPLE USE INSTRUCTIONS:
1. Extract all files from D2HACKMAP.ZIP to any folder.
2. Run d2hackmap.exe.
3. Run Diablo II.
4. Alt+tab out of Diablo II. Better do this step after connected to Battle.net if you are going to play on battle.net, otherwise d2hackmap will unload himself when connecting to battle.net.
5. Click 'Install/update' to inject d2hackmap.dll into Diablo II process if you want to enjoy full functions. Or click 'Reveal Act' to reveal automap of current act when you are in game, it's less function but more safe. You can also customize d2hackmap.exe's behaviour by editing d2hackmap.ini.
6. Alt+tab back to Diablo II and play.
2005.10.30 2.24

Diablo II is an action role-playing hack and slash video game developed by Blizzard North and published by Blizzard Entertainment in 2000 for Microsoft Windows, Classic Mac OS, and Mac OS X.


1, Fixed bugs that crashed d2hackmap.exe under windows 9x

2005.10.28 2.23
1, Fixed d2hackmap.dll can't show Socketable Item Stats correctly

2005.10.17 2.22
1, Fixed d2hackmap.exe can not run under windows 9x bug
2, Fixed d2hackmap.dll can not remember last game name and password bug

2005.10.14 2.21
1, Fixed a few bugs in d2hackmap.exe
2, Improved anti-detection for d2hackmap.exe

2005.10.13 2.20
1, Improved anti-detection.
2, Improved integrity scan algorithm.
3, Refact hackmap.exe in many aspects.

2005.09.14 2.10 Lite
1, Support diablo II 1.11b¡£
2, Only support 'Safe Reveal Act' function.

2005.09.12 2.00
1, Fixed in full screen mode when 'Keep Game Window' is on switching back to desktop doesn't work bug.
2, Fixed when viewing other player equipments clicking items causes game crash bug.
3, Improved hackmap.exe GUI, added configuration dialog for Safe reveal Act.
4, Renamed 'Quick Back Town Key' as 'Quick Back To Town Key' in d2hackmap.cfg.

2005.08.24 2.00 beta 3.1
1, Fixed direction to hellforge can not be showed on the mini-map bug.
2, Fixed Automap Active Room Toggle doesn't work bug.
3, Fixed Revealing map for those new added scenes could cause game crash bug.

2005.08.21 2.00 beta 3
1, Improved Safe reveal act functionality. support special level targets display, customized location display. Please refer to d2hackmap.ini for settings.
2, Fixed hackmap.exe cann't work under some windows with specific service packs.
3, Fixed Item value display which could cause game crash.
4, Fixed toggle off Perm Show Orbs causing game crash.
5, Fixed toggle on Dangerous Monster Protection causing game crash.
6, Fixed load/unload hackmap causing game crash.

2005.08.13 2.00 beta 2
---------------
1, Porting to diablo II 1.11.
2, Don't support chatting in chinese.
3, Included basic Anti-detection methods.

2004.11.19 1.16
---------------
1, Several minor improvements/bugfixes with hackmap loader.
2, Improved localization support. Added toggle to enable/disable localization support in game. The default hotkey is 'U'.

2004.06.20 1.15
---------------
1, Added right click swap feature.
2, Improved localization support.
3, Fixed hostile player bug.
4, Minor improved minimap display.
5, Added 'Auto Next Game Name' option
6, Added 'Auto Next Game Password' option

2004.06.06 1.14
---------------
1, Added chienes input/display support.
2, Added 'Version Checking Dll Action' option.

2004.05.27 1.13
---------------
1, Fixed can't reload hackmap in certain situation bug.
2, Enable generate crash dump file feature (need dbghelp.dll).
3, Minor improvement to anti-detection.

2004.05.22 1.12
---------------
1, Added auto reveal map feature to reveal map automatically when act changing. See 'Auto Reveal Act'.
2, Added show monsters resistance. See 'Monster Resists Toggle'
3, Improved next game name feature.
4, Fixed show hostile player bug
5, Fixed show Claw Viper Temple and Hellforge on minimap bug

2004.03.29 1.11
---------------
1, Added Quick Next Game Toggle feature. You can use this toggle to exit game quickly and increase next game name by 1. It's convenient to run baal.
2, Added Dangerous Monster defining feature to enhance protecttion of HC players. hackmap will make you returning town or exiting game when encountering Dangerous Monsters and your resistance is below threshold. See d2hackmap.cfg.
3, Fixed a probably-crash-game bug when loading/unloading hackmap in diablo process.

2004.03.12 1.10
---------------
1, Fixed compatibility issues of showing misc items colours(e.g. Rejuv Pot, Gem, etc)
2, Added show minimap cells of several special targets(e.g. Anya, Izual, etc)

Hef means Half, Dovah means Dragon, Yol means Fire, Strun means Storm, Fo means Frost, Sos means Blood, Viidost means Poison. Skyrim half dragon mod.

2004.02.13 1.09
---------------
1, Fixed show chest bug
2, Fixed show Item Indexs bug
3, Fixed not compatible with d2hackit bug in 1.08
4, Added Item sockets setting, Format:£ºItem Colours[code][level][ethereal][sockets+1]
5, Added Quick Go back town feature(player must have tome of town portal), default key is BackSpace
6, Added set create/join game name to last entering game name feature

2004.02.11 1.08
---------------
1, Fixed closed&locked chest color bug
2, Modified d2hackmap.vcb

2004.02.07 1.07
---------------
1, Added Upgrade config files feature.

2004.02.04 1.06
---------------
1, Added Chicken Life Percent feature
2, Changed 'Perm Show Orb Toggle' to 'Perm Show Orbs Toggle'
3, Added Chinese GUI support

2004.02.01 1.05
---------------
1, Added show game server ip feature

2004.01.15 1.04
---------------
1, Improved Integrity scan algorithm.
2, Added Anti-detection feature. Including: anti 64/65 detect, protect from version/extrawork dlls checking.
3, Added feature to safe reveal map automatically when act changed.
4, Added 5.1 edited maphack detection feature.
5, Fixed show behide-wall monsters bug.
6, Fixed show Valkyrie/golems equipment bug.

2004.01.13 1.03
---------------
1, Added Integrity scan feature.
2, Added safe reveal map feature.

Private Trick 3: How to watch private YouTube videos without sign-in. View Private Videos With Permissions. In case you’ve got the station URL (use method #0), then contact the station owner and request them to send you a special permission URL so that you can watch the video. If you’re an owner of a YouTube station with private videos, then be careful who you permit. You can make a YouTube video private before or after you publish it, and people won't be able to see it without your permission. Here's how to do it. A vertical stack of three evenly spaced. I want to watch a YouTube video which is put on private. Tried messaging the uploader for permission to watch video put on private, but didn’t get any response. If you know a way I can access private YouTube videos, without getting permission, it would be much appreciated if you could please comment below and let me know. A private video can be watched by those people, which have been given permission by the uploader in the video setting page for that certain video. It can’t be seen in the search results, will not surface as a Suggested Video, at the same time subscribers will not be informed that it has been issued.

2004.01.10 1.02
---------------
1, Added Hackmap Loader.
2, Fixed an big error bug when unloading d2hackmap.dll.

2003.12.29 1.01 beta 2
---------------------
1, Changed config names about automap target prompt:
1.01 beta 1 1.01 beta 2+
Automap Prompt Toggle --> Minimap Toggle
Automap Prompt Objects--> Minimap Cells
Automap Prompt Colour --> Minimap Cell Colour

2, Added Enter game sound prompt feature. (disable by default).
3, Added feature to generate a crashdump file automaptically when big error occours. Only active in debug version.

2003.12.28 1.01 beta 1
---------------------
Added automap target prompt feature.
new added config:
Automap Prompt Toggle: 0,VK_P
Automap Prompt Colour: 12
// format: Automap Prompt Objects[level name][object no.1, object no.2, object no.3, ..] : 1
// 1 for enable, -1 for disable
//example 1, Prompt entry of Durance of Hate Level 3 when player is in Durance of Hate Level 2:
Automap Prompt Objects[Durance of Hate Level 2][Durance of Hate Level 3]: 1
//example 2, prompt entrys of Worldstone Keep Level 1 and Worldstone Keep Level 3 when player is in Worldstone Keep Level 2:
Automap Prompt Objects[Worldstone Keep Level 2][Worldstone Keep Level 1, Worldstone Keep Level 3]: 1

2003.12.28 1.0 beta 4
---------------------
Fixed unique monster TC calculation bug.

2003.12.27 1.0 beta 3
---------------------
1, Fixed input line toggle crashes game bug.
2, Fixed draw scroll lock frame bug.
3, Adjusted a few hotkey names.

2003.12.27 1.0 beta 2
---------------------
Fixed some monsters' automap colour displaying bug.

2003.12.26 1.0 beta 1
---------------------
features:
1, Compatible with Maphack 5.1 edited version
2, Added feature to show IAS/FCR/MF and lots of stats in character window. (see config).
3, Added feature to show other player's stats. just for fun. (see config).
4, Added keep game window toggle to prevent from minimizing window when running in window mode.

D2SEby SeltsamuelDOWNLOAD:OFFICIAL WEBSITE:INSTALL GUIDE:D2SE Plugins:D2SE - what's that?D2SE generally is an own modsystem which was originally developped by myself for Snej Mod. I saw many advantages for all players and modders, so I decided to reconfigure the whole system in a way that every Diablo2 Mod can benefit from.D2SE consists of two main components:1. The Modmanager, which is interesting for players as well as for modders2. The Code Modsystem which is mainly meant to be used by moddersThis part mostly is about the Modmanager, which is released. The Codesystem will follow when it will be finished. I devided this instruction to get a better overview for players and modders. Firstly the features which are interesting for both sides:The D2SE Modmanager allows you to use the Diablo2 versions 1.07 1.08 1.09b 1.09d 1.10f 1.11b 1.12a 1.13c AND nearly every Mod which is based on one of these D2 versions in parallel.

The D2 versions (almost 13MB) are already included in the basic installation of D2SE (from now on called 'CORES') and therefore are guaranteed clean and identical bases for all mods and players. The mods are NOT included and have to be installed seperately. This will be explained in the appropriate topic where the downloads are. There wont be ANY copied or changed files while switching between a mod or D2 version.

Also, the mods don't have to bring ANY unmodified files - just the basically modded ones, which makes a distribution simple and way more smaller. No more unnecessary files in your mod - you can concentrate on the basics now.D2SE supports the following Modsystems: PlugY 9.0 (Cores 1.09b-1.12a), d2mod.dll (Core 1.10f only!), nefex.dll (Core 1.11b only!), D2Extra.dll (Cores it was created for) and - for sure - the D2SE Codesystem plus the D2SEUtility.dll (all supported Cores!) which will be released before the Codesystem.

D2SE allows you to load modified D2.dll's directly from the modfolder. All.dll's which do not exist in this folder will be loaded from the clean core folder of the specific version - fully automated. Additionally, Plugy can be enabled or disabled individually (for each mod which allows it) at the graphical user interface of D2SE via checkbox.D2SE gives an own 'save' folder to each mod and Core for all savefiles which are located IN the mod/Core folder. This also applies to the Plugy shared stash and all logs and screenshots. A clear slogan: Everything which belongs to a mod is IN the specific mod folder - nowhere else!D2SE defends all D2 Cores and mods from DEP (Data Execution Prevention) and fixes an issue with the AERO Windowsinterface of Win7 and Vista (counting numbers in one edge of the screen).

So AERO can stay turned on! As a bonus, the ability to start multiple instances of Diablo2 to be able to mule in SP/MP is allowed. (But only the first instance is able to connect to a realmserver! Snej-players already know this feature) You just have to start D2SE.exe another time - as often as you want!D2SE does NOT need a CD in your drive (applies to every mod and version) and informs you about problems with your installation (red/green CD symbol) by clicking on the CD symbol.The choice between mods and core versions at the graphical user interface (GUI) is very comfortable. There you can make your settings, which are REMEMBERED by D2SE seperately and INDIVIDUALLY for each mod and core version. D2SE also REMEMBERS the mod/core version which you chose the last time, so you can simply press your 'ENTER' key or click the 'Start D2' button when you opened D2SE to run the mod/core version you ran at last - with the specific settings you made. If you want to start a mod quick, without changing your settings, simply doubleclick the banner of the mod you want to play.

The D2Vidtst and the Glide-init are selectable directly so you can configure the graphic settings. You can adjust all important settings DIRECTLY.D2SE offers free adjustable buttons to every mod. Those CAN link to 'Readme' 'About' 'Homepage' 'Forum' and 'Configure Mod'. In addition, every mod can load up to 3 own.mpq files (which you can name by yourself) and with a higher priority than patchd2.

You can even deactivate loading patchd2.mpq - more details in the instructions for modders.D2SE sets the correct Realmserver as Gateway for all mods which have realmsupport. It also changes the realmport to the right one AND correctly selects the realm of the specific mod in the charselection screen. No more fiddling about regfiles or regeditors and no more forgetting to choose the right realm. ^^D2SE soon will be able to update itself and every mod which supports this feature by a simple click via AUTOUPDATER.You just have to keep this in mind:- If you want to play all vanilla versions or mods in SP/MP (TCP) mode or on a private realm - start D2SE.exe- If you want to play legal and unmodified in the official Battle.net - start the common Game.exeYou can update your D2 installation at anytime, even if D2SE does NOT know and therefore does not support this patch.

This neither disturbs D2SE, nor any of the mods you can start via D2SE. D2SE makes its mods completely independent of Blizzard's Patchmania and allows you secure playing in the Battle.net despite you can play mods. But then you have to start Blizzard's Game.exe!!DISCLAIMERD2SE Modmanager is a part of the D2SE Modsystem copyright 2008 by Seltsamuel.The Modsystem is for Diablo II and its expansion Lord of Destruction Copyright by Blizzard Entertainment.D2SE Modmanager contains only UNMODIFIED dlls and patchfiles from LOD that are freely downloadable at many places with permission of Blizzard. I do not claim any copyrights for them because its property of Blizzard Entertainment.The Modmanager interface graphics are copyright by SamusAran.This program is free software. I (Seltsamuel) grant permission to use, linkto and redistribute the ORIGINAL and UNMODIFIED Installer and its complete documentation inside this board without further notification according to the following TERMS:You MUST own a valid license of Diablo II and LOD.

I do not support any piracy.if you dont have the original you are not allowed to use D2SE and have to delete it immediately!You are not allowed to do ANY modifications of the D2SE Modmanager, its freeware but this means not that it has no copyright.The purpose of the Modmanager is to give ONE similar platform to all modders and players - spreading modified versions and forks is against this spirit. If you want to enhance it or have ideas to improve it get in contact with me, D2SE in all parts is under continuing development.You are not allowed to charge ANY money for D2SE Modmanager.This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. This software is provided 'AS IS', and you, its user, assume all risks when using it.I tried to keep it free and simple for you, so i hope nobody forces me to make it more restrictive;-)Seltsamuel.