This is specifically a guide to how I was among the world-first to beat a Vortex Campaign on Legendary within hours of release (At the time less than 0.01% had beaten the game on Legendary or Very Hard put together using these factions) using nothing but a hilarious 17 units of Necrofex Colossus, Queen Bess and one Gunnery Wight.
This will be a three-part series, this first one containing the skill order for Count Noctilus himself as well as general advice concerning Treasure Hunting, Sea Encounters, and Pirate Coves, the second one concerning his Ship Buildings. Bear in mind that everything in these guides will be tuned for this exact specific purpose, and thusly advice that are true here might not be equally as true for a Luthor gun line army, for example.
Skill selection Same as with champion, skill selection depends on the role you're planning for this character. Almost always the first step should be unlocking dignitary, to open the path for other skills based on authority.
Level 2:
Upon acquiring your first skill point at level two, spend it in Route Marcher. We will be getting some absolutely vital essentials here for both campaign map utility and upkeep reduction. This should always be your first skill on any Lord if they have it, regardless of faction. Never underestimate movement range!
Level 3-5:
Spend these three points in Freebooter, to help get your hands on the finest booty of all the seas.
Level 6:
Spend one point in Ghost Fleet.
Level 7:
Spend one point in Go on Account.
Level 8:
Spend one point in Lightning Strike. This skill is always incredibly useful, especially for armies that are either of very low quality or tooled to fight in a specific way, such as the Necrofex Legion.
Level 9 to 11:
Spend three points in Coaming & Preservative.
Level 12:
Spend this point in Black Flag.
That covers it for the first 12 levels. In summary, this has helped you be more mobile on the map, get your characters equipped faster, significantly reduced the upkeep of your units, and made you a greater danger to armies even if they have reinforcements thanks to Lightning Strike.
Level 13:
Get Inspiring Presence.
Levels 14-16:
Spend three points in Rotting Death. Necrofexes are a massive, fairly slow targets (for being tall monsters, creatures such as Shaggoths are far faster) and with fairly mediocre, while not terrible, armour and melee stats. Maximising their innate physical resistance helps mitigate the vast majority of the damage they are likely to take, as fairly few spells are intended to be used on single targets and most units don’t have magical attacks.
Level 17:
Get Master of the Dreadfleet
Level 18:
Get of the Von Carstein Line. This will get extra funny later.
Level 19:
Get Vandal.
Level 20:
Get Necrofex Colossus. Now the grand old Count has his very own Colossus, which comes replete with the iconic quadruple cannon of all the other Necrofexes. Nice.
Level 21:
Get Regenerative Hull.
Level 22:
Get Sea Curse. This is mostly a nothing skill for this build, but it allows you to get…
Level 23:
Get Invincible Fleet. Count Noctilus is one of very few Lords who can become Unbreakable without the use of randomly dropped items or Sword of Khaine. This is great as it makes absolutely certain that your Necrofexes will always have the benefit of his Leadership, as his will never be brought below 0, he will never begin to Crumble or Disintegrate.
Level 24:
Get Monkey Jacket.
Level 25-27:
Put three points into Scarred Veteran.
Level 28:
Get Tenacity.
From here on in you can do as you please, although I’d strongly suggest getting access to the Taunt ability and then going down the spellcasting line.
Regardless of what you spend your remaining 12 points on, Count Noctilus is now an Unbreakable. monstrous support Lord with over 12,000 hitpoints, regeneration (which also stacks with other healing effects such as Invocation of Nehek if more rapid healing is required) and his personal army is now well on the way to getting the absolute best possible out of their Necrofex Colossi. See future guides for how to finally bring down their upkeep to 99 gold per turn and improve them further still.
However, there are a few things to bear in mind:
While Count Noctilus is no pushover, he is kinda terrible at duelling enemy lords or monsters. While he’ll certainly win most fights, a levelled and equipped Archaon will absolutely thrash the Count, and if not kill him certainly mangle most of his HP away. Even so, the Count will often win in the end thanks to his sheer resilience. The point is, try to stay away from close combat with melee specialist Lords as you will suffer unecessary damage. Try to bring down fast moving targets with the firepower of your army and deal with whatever footslogging chaff may remain later.
This army is both great and bad at sieges. You can rapidly destroy all towers that threaten you and blast away from afar, but you lack the capacity to soften enemy units in cover. I therefore recommend replacing the 20th Colossus with Queen Bess, but more on that in the Gunnery Wight guide. In short, be careful with how you move into the city itself so your Colossi don’t get bogged down.
In general, I would advise ignoring the more military ones. Your Infamy income will be more than enough in the end without it! I simply use the Cove that generates a flat 200 in any Minor Settlements, and the one that takes a percentage in Provincial Capitals. Don’t get too carried away with it either! In many cases, it may be more beneficial to simply conquer valuable settlements such as Lothern rather than Cove them.
Treasure Hunting Similar as above really, don’t get too carried away. A treasure will do you no good if you anger the most powerful faction in the game by trespassing and get yourself obliterated. Heroes are useful ways to go for treasure without risking your actual army doing it.
Sea Encounters Sometimes when interacting with things such as Mysterious Islands, you’ll get the opportunity to choose a safe but small treasure, or fight a battle for a larger one. If your army is of good quality and in reasonably good shape and your current situation allows for it, it’s almost always worth it to go for the battle option. However if there’s things such as nearby enemy armies, avoid the extra battle. While the Necrofex army is absolutely capable of beating any army you may encounter here, you might take unecessary damage that may cost you a battle against an enemy faction. Then what good did the treasure do you, eh?
El Galactico X Squad File Fix is a mod for FIFA 18, created by Houss3m/Mega Patch Team.Be sure to check out the creators’ YouTube channel for updates and detailed instructions. Description (in author’s own words): Squad File is added to fix all the issues with the Mega Patch mod. We are Galactico Modders!!!! Fifa 18 squad update download. FIFA 18 / Squad Files / New squad update! FIFA 18 is a football simulation video game in the FIFA series of video games, developed and published by Electronic Arts and was released worldwide on 29 September 2017. This mod for FIFA 18 was posted by bhsdesigner on January 10 2020. You will find it under Squad Files category. Currently this mod has 6418 hits. FIFA 18 Squad Files. FIFA 18 - NEW UPDATE SQUAD FILE FIFA 20 FOR FIFA 18. This mod for FIFA 18 was posted by bhsdesigner on January 04 2020. You will find it under Squad Files category. Guyz in this video i am going to show you guyz how you guyz can download laatest squad update of fia 18 on your pc subscribe like share-please watch: 'vivo v11 pro price & release. FIFA 18 Squad Updates Season 2019/2020. FIFA 18 is a football simulation video game in the FIFA series of video games, developed and published by Electronic Arts and was released worldwide on 29 September 2017 for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Nintendo Switch. It is the 25th instalment in the FIFA.
Skills are selectable perks that provide a benefit to a, the character's, or to the that the character is supporting. Skills typically increase a stat or point value for specific mechanisms that come into play throughout the campaign. Characters select skills as they gain experience in the game, either by fighting or governing if the character is a lord/general, or by engaging in heroic actions for heroes by way of either direct confrontation or through active deployment if the character is a hero/agent. Generals and heroes of a specific type each have their own distinct set of skills from which they can select, some of which are unique to that character type, and some of which are common to all types. Contents.Skill Unlock Mechanism In almost all instances of skill development there is an 'unlock' mechanism that limits the selection of skills based on the amount of experience a character has obtained and on previous skill choice, such that prerequisite 'key' skills must be selected before others will be made available for selection.
Additionally, there is a limitation to the amount of skill points that will be made available to each character such that careful consideration of the benefits and necessary unlocks required for certain skills should be taken into account when planning out the development of a character.Navigation The skill selection sheet is accessed by selecting the second of two tabs that appear when you select to see a characters details from the campaign map. The default view is the 'Details' page, which has a 'Skills' tab directly next to it. Select this 'Skills' tab to access the characters skills tree, and use the scroll bar at the bottom of the page to view all the choices available.Skill Lines Skills are typically categorized or grouped into several lines, each with its own particular focus related to distinct aspects of game play, or with a selection of skills specific to the character. Each line is effectively a semi-linear development path for skills associated withe the focus of the given line. The first line or top line of skills are those that are specific to the character based on their faction and type, and typically include mount options.
The next line or second line are skills that effect the individual in combat, such that these skills increase combat stats for that character, and can provide special combat trigger events. This line is typically colored gold.
The third line are skills that effect the characters army, increasing the entire armies stats or abilities. This line is typically only available to lords or generals, and is usually colored red.
The fourth line are skills that have an effect in the campaign portion of the game, which effect things like the army movement rate on the campaign map, bonuses to reduce or spread corruption, attrition, reduce army cost, and offer some unique attacks such as lightning strike. This third line is typically colored blue (or cyan.) There are usually 2 distinct sets of skills to each line, with each group or set of skills being made available for selection only after an initial 'key' skill in that line has been selected.Legendary Lord Skills & Quest Unlocks For there is usually a fourth line of unique skills that can be selected specifically for that lord, and these skills can effect any of the three categories of skills previously mentioned (individual, army, campaign).
The Legendary Lord skill line is just below the first line (gold line) of skills. Legendary lords also have access to questing items which unlock when they reach a specific level, whereupon the specific quest is initiated. These questing skills are at the top of the skills page, and at the beginning of the campaign appear surrounded by chains, indicating that they have not yet been 'unlocked' for the lord. Tool tips should reveal the level the lord needs to achieve before the quest is accessible. Lords also may have access to mounts, and unique mounts, which also appear on the top line of the skills sheet. There also may be additional unique skill unlocks that are level dependent on this top line.Skill Progression Generals and Heroes both receive 1 skill point per level of advancement, and can advance to level 30 (in ) or 40 (in.Many skills are designed so that they can be selected several times (usually up to 3 times per skill), with each selection adding further benefit for the stat that the skill is associated with.
A typical skill line will have an initial key skill which unlocks the line and 4 subsequent skills. Once enough of these skills have been selected a second key skill will become available, which will unlock a the second set of skills in the line. Once several of the skills in the second set of the line have been selected, a final skill which is usually a battle triggered skill becomes unlocked. A typical skill line is fully developed at a cost of around 26-28 skill points.
This is specifically a guide to how I was among the world-first to beat a Vortex Campaign on Legendary within hours of release (At the time less than 0.01% had beaten the game on Legendary or Very Hard put together using these factions) using nothing but a hilarious 17 units of Necrofex Colossus, Queen Bess and one Gunnery Wight.
This will be a three-part series, this first one containing the skill order for Count Noctilus himself as well as general advice concerning Treasure Hunting, Sea Encounters, and Pirate Coves, the second one concerning his Ship Buildings. Bear in mind that everything in these guides will be tuned for this exact specific purpose, and thusly advice that are true here might not be equally as true for a Luthor gun line army, for example.
Skill selection Same as with champion, skill selection depends on the role you're planning for this character. Almost always the first step should be unlocking dignitary, to open the path for other skills based on authority.
Level 2:
Upon acquiring your first skill point at level two, spend it in Route Marcher. We will be getting some absolutely vital essentials here for both campaign map utility and upkeep reduction. This should always be your first skill on any Lord if they have it, regardless of faction. Never underestimate movement range!
Level 3-5:
Spend these three points in Freebooter, to help get your hands on the finest booty of all the seas.
Level 6:
Spend one point in Ghost Fleet.
Level 7:
Spend one point in Go on Account.
Level 8:
Spend one point in Lightning Strike. This skill is always incredibly useful, especially for armies that are either of very low quality or tooled to fight in a specific way, such as the Necrofex Legion.
Level 9 to 11:
Spend three points in Coaming & Preservative.
Level 12:
Spend this point in Black Flag.
That covers it for the first 12 levels. In summary, this has helped you be more mobile on the map, get your characters equipped faster, significantly reduced the upkeep of your units, and made you a greater danger to armies even if they have reinforcements thanks to Lightning Strike.
Level 13:
Get Inspiring Presence.
Levels 14-16:
Spend three points in Rotting Death. Necrofexes are a massive, fairly slow targets (for being tall monsters, creatures such as Shaggoths are far faster) and with fairly mediocre, while not terrible, armour and melee stats. Maximising their innate physical resistance helps mitigate the vast majority of the damage they are likely to take, as fairly few spells are intended to be used on single targets and most units don’t have magical attacks.
Level 17:
Get Master of the Dreadfleet
Level 18:
Get of the Von Carstein Line. This will get extra funny later.
Level 19:
Get Vandal.
Level 20:
Get Necrofex Colossus. Now the grand old Count has his very own Colossus, which comes replete with the iconic quadruple cannon of all the other Necrofexes. Nice.
Level 21:
Get Regenerative Hull.
Level 22:
Get Sea Curse. This is mostly a nothing skill for this build, but it allows you to get…
Level 23:
Get Invincible Fleet. Count Noctilus is one of very few Lords who can become Unbreakable without the use of randomly dropped items or Sword of Khaine. This is great as it makes absolutely certain that your Necrofexes will always have the benefit of his Leadership, as his will never be brought below 0, he will never begin to Crumble or Disintegrate.
Level 24:
Get Monkey Jacket.
Level 25-27:
Put three points into Scarred Veteran.
Level 28:
Get Tenacity.
From here on in you can do as you please, although I’d strongly suggest getting access to the Taunt ability and then going down the spellcasting line.
Regardless of what you spend your remaining 12 points on, Count Noctilus is now an Unbreakable. monstrous support Lord with over 12,000 hitpoints, regeneration (which also stacks with other healing effects such as Invocation of Nehek if more rapid healing is required) and his personal army is now well on the way to getting the absolute best possible out of their Necrofex Colossi. See future guides for how to finally bring down their upkeep to 99 gold per turn and improve them further still.
However, there are a few things to bear in mind:
While Count Noctilus is no pushover, he is kinda terrible at duelling enemy lords or monsters. While he’ll certainly win most fights, a levelled and equipped Archaon will absolutely thrash the Count, and if not kill him certainly mangle most of his HP away. Even so, the Count will often win in the end thanks to his sheer resilience. The point is, try to stay away from close combat with melee specialist Lords as you will suffer unecessary damage. Try to bring down fast moving targets with the firepower of your army and deal with whatever footslogging chaff may remain later.
This army is both great and bad at sieges. You can rapidly destroy all towers that threaten you and blast away from afar, but you lack the capacity to soften enemy units in cover. I therefore recommend replacing the 20th Colossus with Queen Bess, but more on that in the Gunnery Wight guide. In short, be careful with how you move into the city itself so your Colossi don’t get bogged down.
In general, I would advise ignoring the more military ones. Your Infamy income will be more than enough in the end without it! I simply use the Cove that generates a flat 200 in any Minor Settlements, and the one that takes a percentage in Provincial Capitals. Don’t get too carried away with it either! In many cases, it may be more beneficial to simply conquer valuable settlements such as Lothern rather than Cove them.
Treasure Hunting Similar as above really, don’t get too carried away. A treasure will do you no good if you anger the most powerful faction in the game by trespassing and get yourself obliterated. Heroes are useful ways to go for treasure without risking your actual army doing it.
Sea Encounters Sometimes when interacting with things such as Mysterious Islands, you’ll get the opportunity to choose a safe but small treasure, or fight a battle for a larger one. If your army is of good quality and in reasonably good shape and your current situation allows for it, it’s almost always worth it to go for the battle option. However if there’s things such as nearby enemy armies, avoid the extra battle. While the Necrofex army is absolutely capable of beating any army you may encounter here, you might take unecessary damage that may cost you a battle against an enemy faction. Then what good did the treasure do you, eh?
El Galactico X Squad File Fix is a mod for FIFA 18, created by Houss3m/Mega Patch Team.Be sure to check out the creators’ YouTube channel for updates and detailed instructions. Description (in author’s own words): Squad File is added to fix all the issues with the Mega Patch mod. We are Galactico Modders!!!! Fifa 18 squad update download. FIFA 18 / Squad Files / New squad update! FIFA 18 is a football simulation video game in the FIFA series of video games, developed and published by Electronic Arts and was released worldwide on 29 September 2017. This mod for FIFA 18 was posted by bhsdesigner on January 10 2020. You will find it under Squad Files category. Currently this mod has 6418 hits. FIFA 18 Squad Files. FIFA 18 - NEW UPDATE SQUAD FILE FIFA 20 FOR FIFA 18. This mod for FIFA 18 was posted by bhsdesigner on January 04 2020. You will find it under Squad Files category. Guyz in this video i am going to show you guyz how you guyz can download laatest squad update of fia 18 on your pc subscribe like share-please watch: 'vivo v11 pro price & release. FIFA 18 Squad Updates Season 2019/2020. FIFA 18 is a football simulation video game in the FIFA series of video games, developed and published by Electronic Arts and was released worldwide on 29 September 2017 for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Nintendo Switch. It is the 25th instalment in the FIFA.
Skills are selectable perks that provide a benefit to a, the character's, or to the that the character is supporting. Skills typically increase a stat or point value for specific mechanisms that come into play throughout the campaign. Characters select skills as they gain experience in the game, either by fighting or governing if the character is a lord/general, or by engaging in heroic actions for heroes by way of either direct confrontation or through active deployment if the character is a hero/agent. Generals and heroes of a specific type each have their own distinct set of skills from which they can select, some of which are unique to that character type, and some of which are common to all types. Contents.Skill Unlock Mechanism In almost all instances of skill development there is an 'unlock' mechanism that limits the selection of skills based on the amount of experience a character has obtained and on previous skill choice, such that prerequisite 'key' skills must be selected before others will be made available for selection.
Additionally, there is a limitation to the amount of skill points that will be made available to each character such that careful consideration of the benefits and necessary unlocks required for certain skills should be taken into account when planning out the development of a character.Navigation The skill selection sheet is accessed by selecting the second of two tabs that appear when you select to see a characters details from the campaign map. The default view is the 'Details' page, which has a 'Skills' tab directly next to it. Select this 'Skills' tab to access the characters skills tree, and use the scroll bar at the bottom of the page to view all the choices available.Skill Lines Skills are typically categorized or grouped into several lines, each with its own particular focus related to distinct aspects of game play, or with a selection of skills specific to the character. Each line is effectively a semi-linear development path for skills associated withe the focus of the given line. The first line or top line of skills are those that are specific to the character based on their faction and type, and typically include mount options.
The next line or second line are skills that effect the individual in combat, such that these skills increase combat stats for that character, and can provide special combat trigger events. This line is typically colored gold.
The third line are skills that effect the characters army, increasing the entire armies stats or abilities. This line is typically only available to lords or generals, and is usually colored red.
The fourth line are skills that have an effect in the campaign portion of the game, which effect things like the army movement rate on the campaign map, bonuses to reduce or spread corruption, attrition, reduce army cost, and offer some unique attacks such as lightning strike. This third line is typically colored blue (or cyan.) There are usually 2 distinct sets of skills to each line, with each group or set of skills being made available for selection only after an initial 'key' skill in that line has been selected.Legendary Lord Skills & Quest Unlocks For there is usually a fourth line of unique skills that can be selected specifically for that lord, and these skills can effect any of the three categories of skills previously mentioned (individual, army, campaign).
The Legendary Lord skill line is just below the first line (gold line) of skills. Legendary lords also have access to questing items which unlock when they reach a specific level, whereupon the specific quest is initiated. These questing skills are at the top of the skills page, and at the beginning of the campaign appear surrounded by chains, indicating that they have not yet been 'unlocked' for the lord. Tool tips should reveal the level the lord needs to achieve before the quest is accessible. Lords also may have access to mounts, and unique mounts, which also appear on the top line of the skills sheet. There also may be additional unique skill unlocks that are level dependent on this top line.Skill Progression Generals and Heroes both receive 1 skill point per level of advancement, and can advance to level 30 (in ) or 40 (in.Many skills are designed so that they can be selected several times (usually up to 3 times per skill), with each selection adding further benefit for the stat that the skill is associated with.
A typical skill line will have an initial key skill which unlocks the line and 4 subsequent skills. Once enough of these skills have been selected a second key skill will become available, which will unlock a the second set of skills in the line. Once several of the skills in the second set of the line have been selected, a final skill which is usually a battle triggered skill becomes unlocked. A typical skill line is fully developed at a cost of around 26-28 skill points.