[ITEM]
23.04.2020

Cabin Fever The Long Dark

65
Cabin Fever The Long Dark 3,8/5 3793 reviews

The Long Dark Free Download (v1.74 & ALL DLC) Repack-Games.com. THE LONG DARK UPDATE v1.74 Free Download The Long Dark Free Download (v1.74 & ALL DLC) PC Game Repack-GamesThe Long Dark Free Download. Bright lights flare across the night sky. The wind rages outside the thin walls of your wooden cabin. A wolf howls in the distance. I love The Long Dark, but wow, is Cabin Fever bad game design. Survival games are chill and laid back. Then in The Long Dark, you get Cabin Fever, you go outside, you sleep until you freeze, you go back in and sleep again. Yeah, I LOVE wasting my irl time doing that every few nights. Cabin Fever is a joke.

I've seen a lot of confusion around cabin fever, but I don't know that it needs to impact anyone's playstyle in a huge way. You have to stay inside more than half of the time over a 6-day period to develop the risk. I've only been close once in a couple hundred days.Let's look at some scenarios:Assume that you have been averaging 11 hours inside every day (This is pretty common for me, sleeping indoors, then wandering around and having fun). Only if your 6-day running average time indoors exceeds 12 hours will you be in trouble:Days in game.Hours indoors.7-day running average time indoorsDay 1.11.11Day 2.11.11Day 3.11.11Day 4.11.11Day 5.11.11Day 6.11.11Day 7.11.11So this is good. No cabin fever risk. Then you decide to mix it up. Three days ice fishing, then three days crafting some clothes out of your furry friends.

You might jump outside for two hours on Day three of crafting (Day 14) to grab some sticks or set up some snaresDay 8.0.9.2Day 9.0.7.3Day 10.0.5.5Day 11.0.3.7Day 12.24.5.8Day 13.24.8.0Day 14.22.11.7Everything is good. You have all your new toys and no cabin fever risk. So you go out for a regular day, spend 13 hours in the wilderness, come home and sleep.

But cabin fever is a running average, so when the zeros from days 8-11 get buried, you're going to have problemsDay 15.11.13.5Day 16.0.13.5Day 17.0.13.5Day 18.0.9.5Day 19.11.7.3Day 20.11.5.5So so you wake up on Day 15 with a risk of cabin fever! Ok, just go spend time outdoors.

Only the cabin fever doesn't diminish at all! Day 16 and your risk is the same. Same on Day 17!

Only on Day 18 does it dissipate, and you hesitantly move back inside. Now you can go back to regularly scheduled programming without a concern:Day 21.11.5.5Day 22.11.7.3Day 23.11.9.2Day 24.11.11.0I have repeatedly heard people complain that once they have a risk of cabin fever they can spend 48 hours outside without that risk diminishing. Again, this is because cabin fever is a running 6 day average. If you spent 24 hours outside 5 days ago and you do the same today, you don't change your running average at all.If you want to really alternate, do three days on, three off, with at least one hour outside to break up the monotony in the middle of your three day hibernation.Day 24.11.11.0Day 25.0.9.2Day 26.0.7.3Day 27.0.5.5Day 28.24.7.7Day 29.23.9.7Day 30.24.11.8Day 31.0.11.8Day 32.0.11.8Day 33.0.11.8Day 34.24.11.8Day 35.23.11.8Day 36.24.11.8Day 37.0.11.8Day 38.0.11.8Day 39.0.11.8I hope this clears up the mechanic somewhat. I'll gladly provide more details if people have questions.With regard to the realism, Treasurer provided a compelling personal experience which you can check out in the 'soo cabin fever.' What is cabin fever?Cabin fever is also known as the winter blues, winter malaise or mild winter depression.

More severe cases of cabin fever are clinically known as seasonal affective disorder (SAD). We may become stir crazy and develop cabin fever. Many people feel cabin fever in the winter months when more time is spent indoors, and when communication with the outside world is less frequent.I have been retired for a year now and I don't have cabin fever.

Since camping season has offically ended here in central Wisconsin I have been indoors for 2 months. Sure I go outdoors to get the mail, fill bird feeders, burn garbage or clear snow from the driveway, sidewalk and satellite dish. If I do all of these at one time, I may be outdoors for about 2 hours. I don't go get supplies but maybe once a week or two.Now, I keep busy doing odd things around the house such as honey-do-list, reading, playing pc games, watching tv, or taking naps. After years of working outdoors in the weather, I don't miss it. I'm perfectly happy to stay indoors where I am warm and dry.We did have a brown cat which we had to put down 3 months ago because of old age, 21 years, over 100 cat years. I told my wife a couple of weeks ago that I thought I saw the cat walk across the dining room floor.Aw geesh, I got to end this rant, the wife just yelled for me to do the dishes.Crap, I thought she left for work an hour ago.

Cabin fever the long dark

Very nice of you to explain this, but why does no one discuss it? I mean, what the actual hell?You still feel bad for going back inside after freezing your ♥♥♥ off for 2 days? Why would you make it an average of 6 days? This makes no sense at all.And for realism, one personal experience does not mean anything. Iirc, he said he was inside for one weak completely, which is roughly the double ammount needed here. And there wasn't freezing cold and hungry predators outside (i asssume).This system is terrible. The aproach is needless since it can be avoided easily and as unrealistic as it gets.

The game does not benefit in any way from it. All it does is destroying immersion.I cant believe there are people defending this. Something that was in the wish list that might apply. I thought it was a great idea - a countdown to cabin fever. Much like calories are a countdown to starvation, that gets adjusted when you eat. You've got pre-warnings for almost everything else. Even the wolves bark when they spot you.

You could put it as a 'sanity' meter or something.Thanks for that post rhwilson, seems like 'seasonal effective disorder' might be one of those things that affected one of the corpses you find outside, not the lone survivor in a world frozen in time.And I have to agree with abysswalker, that one person's unfortunate experience with depression does not apply to everyone like a coat of paint.I'm not someone that generally complains; I loved the new clothing system, I love the risk of frostbite, and cabin fever is quite unique to this game. But much like they made hypothermia have a 'risk' show up, despite the fact that 'freezing' is a warning in and of itself, I do hope that cabin fever is altered so that we arent slowly building up to it over a 6 day period with no knowledge of it. If I can track my sanity easily, I can alter my playstyle slightly so that I'm not spending an inordinate amount of time outside just to avoid the warning. Originally posted by:You still feel bad for going back inside after freezing your ♥♥♥ off for 2 days?

Why would you make it an average of 6 days? This makes no sense at all.A six day running average means that you can sit inside for three days and craft to your hearts content. A six-day running average is great! I'd be happy with a seven or eight, but that might be a stretch.Imagine it was a 24-hour running average.

Then you wouldn't be able to spend more than 12 hours indoors at a stretch. Want to make a wolf-skin coat? That'll take you a lot of days if you have to go outdoors for 12 hours every day (unless you do it on an outdoor workbench).Essentially, the longer the running average, the longer you can stay indoors at a stretch, but the longer the risk will last after that long time indoors. Don't want it to be a problem?

Make sure that you alternate. There is an extreme three days on, three off example in my OP. Heck, I can show you how to set up a spreadsheet if you really want to play with the options (note: i spent a good couple years playing EvE Online about a decade ago. Also called Spreadsheets Online. I'm quite comfortable mixing Excel and my games). Cheat engine salt and sanctuary. Originally posted by:What is cabin fever?We did have a brown cat which we had to put down 3 months ago because of old age, 21 years, over 100 cat years.

I told my wife a couple of weeks ago that I thought I saw the cat walk across the dining room floor.Aw geesh, I got to end this rant, the wife just yelled for me to do the dishes.Crap, I thought she left for work an hour ago.The last two sentences were to get a laugh but I forgot to put a smiley face at the end. The wifey was at work but she didn' say to do the dishes.From what I have read, forgetting things and thinking you saw something you did not are a couple of the symtoms of cabin fever.

Not every gets it, it is more of a mental thing that effects everyone differently. If the mechanics as they are now are balanced or not, is not for me to decide. I forage for sticks until i freeze (around 50% hypothermia risk) 2-3 times the day.

I also fish occasionally when i have enough sticks and a sunny day to start a free fire. Cabin fever is not much of a problem in my plays.All Im saying is, cabin fever should stay as a mechanic because its very unrealistic to sit around in the house for weeks without getting affected. Thats what people did before that update. They just skipped weeks sleeping all day.By the way, I also think we should get a body fat storage mechanic so all the starving exploits stop. Originally posted by:By the way, I also think we should get a body fat storage mechanic so all the starving exploits stop. I have to agree with this. In real life, approximately 3500 calories = 1 lb.

Weight gain (extra calorie intake- not burned off by activity). So the reverse is true, if you take in 3500 calories less than you burn, you should lose 1 lb.

Of weight, resulting in fat and muscle loss. I don't see how they could put in a true Body fat or body mass index, since what is 'normal' or 'healthy' varies between male and female, but a weight loss or gain system, taking into account both starvation and gluttony, both having a negative effect, would be more realistic. I don;t want completely realsitic, the calculations and algorithms for that would suck for the devs, but something that is partially realistic. The weight loss would not be terribly rapid, 500 calories/day not eaten would mean 1 lb weight lost/week.waits for all of the Lopers to start throwing piles of bear dung. Ducks, and covers.

Originally posted by:All Im saying is, cabin fever should stay as a mechanic because its very unrealistic to sit around in the house for weeks without getting affected. Thats what people did before that update. They just skipped weeks sleeping all day.By the way, I also think we should get a body fat storage mechanic so all the starving exploits stop.First, i dont say it should be a 24 hour period, i say it should be removed completely from the game without replacement.Second, if you are such a good player that you can sit around in a house for weeks on interloper, congratulations. You mastered the game. Not a reason to punish the other 98% who want and have to go fishing, collecting wood, exploring the world and make better clothes with a mechanic like that.Third, its not unrealistic at all. Thats what modern people do.

We sit in the office, in the car on the way to the office and back and in front of the PC at home. We dont even spend 3 hours per day outside. Of course we dont just stare at the wall, but cabin fever affects you even when you do meaningfull things like leanring or crafting. Wouldn't mind a punishment for doing nothing all day (since it wouldn't affect me, still dont see a reason for it) but i hate being punished for actually being successfull.

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23.04.2020

Cabin Fever The Long Dark

26
Cabin Fever The Long Dark 3,8/5 3793 reviews

The Long Dark Free Download (v1.74 & ALL DLC) Repack-Games.com. THE LONG DARK UPDATE v1.74 Free Download The Long Dark Free Download (v1.74 & ALL DLC) PC Game Repack-GamesThe Long Dark Free Download. Bright lights flare across the night sky. The wind rages outside the thin walls of your wooden cabin. A wolf howls in the distance. I love The Long Dark, but wow, is Cabin Fever bad game design. Survival games are chill and laid back. Then in The Long Dark, you get Cabin Fever, you go outside, you sleep until you freeze, you go back in and sleep again. Yeah, I LOVE wasting my irl time doing that every few nights. Cabin Fever is a joke.

I've seen a lot of confusion around cabin fever, but I don't know that it needs to impact anyone's playstyle in a huge way. You have to stay inside more than half of the time over a 6-day period to develop the risk. I've only been close once in a couple hundred days.Let's look at some scenarios:Assume that you have been averaging 11 hours inside every day (This is pretty common for me, sleeping indoors, then wandering around and having fun). Only if your 6-day running average time indoors exceeds 12 hours will you be in trouble:Days in game.Hours indoors.7-day running average time indoorsDay 1.11.11Day 2.11.11Day 3.11.11Day 4.11.11Day 5.11.11Day 6.11.11Day 7.11.11So this is good. No cabin fever risk. Then you decide to mix it up. Three days ice fishing, then three days crafting some clothes out of your furry friends.

You might jump outside for two hours on Day three of crafting (Day 14) to grab some sticks or set up some snaresDay 8.0.9.2Day 9.0.7.3Day 10.0.5.5Day 11.0.3.7Day 12.24.5.8Day 13.24.8.0Day 14.22.11.7Everything is good. You have all your new toys and no cabin fever risk. So you go out for a regular day, spend 13 hours in the wilderness, come home and sleep.

But cabin fever is a running average, so when the zeros from days 8-11 get buried, you're going to have problemsDay 15.11.13.5Day 16.0.13.5Day 17.0.13.5Day 18.0.9.5Day 19.11.7.3Day 20.11.5.5So so you wake up on Day 15 with a risk of cabin fever! Ok, just go spend time outdoors.

Only the cabin fever doesn't diminish at all! Day 16 and your risk is the same. Same on Day 17!

Only on Day 18 does it dissipate, and you hesitantly move back inside. Now you can go back to regularly scheduled programming without a concern:Day 21.11.5.5Day 22.11.7.3Day 23.11.9.2Day 24.11.11.0I have repeatedly heard people complain that once they have a risk of cabin fever they can spend 48 hours outside without that risk diminishing. Again, this is because cabin fever is a running 6 day average. If you spent 24 hours outside 5 days ago and you do the same today, you don't change your running average at all.If you want to really alternate, do three days on, three off, with at least one hour outside to break up the monotony in the middle of your three day hibernation.Day 24.11.11.0Day 25.0.9.2Day 26.0.7.3Day 27.0.5.5Day 28.24.7.7Day 29.23.9.7Day 30.24.11.8Day 31.0.11.8Day 32.0.11.8Day 33.0.11.8Day 34.24.11.8Day 35.23.11.8Day 36.24.11.8Day 37.0.11.8Day 38.0.11.8Day 39.0.11.8I hope this clears up the mechanic somewhat. I'll gladly provide more details if people have questions.With regard to the realism, Treasurer provided a compelling personal experience which you can check out in the 'soo cabin fever.' What is cabin fever?Cabin fever is also known as the winter blues, winter malaise or mild winter depression.

More severe cases of cabin fever are clinically known as seasonal affective disorder (SAD). We may become stir crazy and develop cabin fever. Many people feel cabin fever in the winter months when more time is spent indoors, and when communication with the outside world is less frequent.I have been retired for a year now and I don't have cabin fever.

Since camping season has offically ended here in central Wisconsin I have been indoors for 2 months. Sure I go outdoors to get the mail, fill bird feeders, burn garbage or clear snow from the driveway, sidewalk and satellite dish. If I do all of these at one time, I may be outdoors for about 2 hours. I don't go get supplies but maybe once a week or two.Now, I keep busy doing odd things around the house such as honey-do-list, reading, playing pc games, watching tv, or taking naps. After years of working outdoors in the weather, I don't miss it. I'm perfectly happy to stay indoors where I am warm and dry.We did have a brown cat which we had to put down 3 months ago because of old age, 21 years, over 100 cat years. I told my wife a couple of weeks ago that I thought I saw the cat walk across the dining room floor.Aw geesh, I got to end this rant, the wife just yelled for me to do the dishes.Crap, I thought she left for work an hour ago.

Cabin fever the long dark

Very nice of you to explain this, but why does no one discuss it? I mean, what the actual hell?You still feel bad for going back inside after freezing your ♥♥♥ off for 2 days? Why would you make it an average of 6 days? This makes no sense at all.And for realism, one personal experience does not mean anything. Iirc, he said he was inside for one weak completely, which is roughly the double ammount needed here. And there wasn't freezing cold and hungry predators outside (i asssume).This system is terrible. The aproach is needless since it can be avoided easily and as unrealistic as it gets.

The game does not benefit in any way from it. All it does is destroying immersion.I cant believe there are people defending this. Something that was in the wish list that might apply. I thought it was a great idea - a countdown to cabin fever. Much like calories are a countdown to starvation, that gets adjusted when you eat. You've got pre-warnings for almost everything else. Even the wolves bark when they spot you.

You could put it as a 'sanity' meter or something.Thanks for that post rhwilson, seems like 'seasonal effective disorder' might be one of those things that affected one of the corpses you find outside, not the lone survivor in a world frozen in time.And I have to agree with abysswalker, that one person's unfortunate experience with depression does not apply to everyone like a coat of paint.I'm not someone that generally complains; I loved the new clothing system, I love the risk of frostbite, and cabin fever is quite unique to this game. But much like they made hypothermia have a 'risk' show up, despite the fact that 'freezing' is a warning in and of itself, I do hope that cabin fever is altered so that we arent slowly building up to it over a 6 day period with no knowledge of it. If I can track my sanity easily, I can alter my playstyle slightly so that I'm not spending an inordinate amount of time outside just to avoid the warning. Originally posted by:You still feel bad for going back inside after freezing your ♥♥♥ off for 2 days?

Why would you make it an average of 6 days? This makes no sense at all.A six day running average means that you can sit inside for three days and craft to your hearts content. A six-day running average is great! I'd be happy with a seven or eight, but that might be a stretch.Imagine it was a 24-hour running average.

Then you wouldn't be able to spend more than 12 hours indoors at a stretch. Want to make a wolf-skin coat? That'll take you a lot of days if you have to go outdoors for 12 hours every day (unless you do it on an outdoor workbench).Essentially, the longer the running average, the longer you can stay indoors at a stretch, but the longer the risk will last after that long time indoors. Don't want it to be a problem?

Make sure that you alternate. There is an extreme three days on, three off example in my OP. Heck, I can show you how to set up a spreadsheet if you really want to play with the options (note: i spent a good couple years playing EvE Online about a decade ago. Also called Spreadsheets Online. I'm quite comfortable mixing Excel and my games). Cheat engine salt and sanctuary. Originally posted by:What is cabin fever?We did have a brown cat which we had to put down 3 months ago because of old age, 21 years, over 100 cat years.

I told my wife a couple of weeks ago that I thought I saw the cat walk across the dining room floor.Aw geesh, I got to end this rant, the wife just yelled for me to do the dishes.Crap, I thought she left for work an hour ago.The last two sentences were to get a laugh but I forgot to put a smiley face at the end. The wifey was at work but she didn' say to do the dishes.From what I have read, forgetting things and thinking you saw something you did not are a couple of the symtoms of cabin fever.

Not every gets it, it is more of a mental thing that effects everyone differently. If the mechanics as they are now are balanced or not, is not for me to decide. I forage for sticks until i freeze (around 50% hypothermia risk) 2-3 times the day.

I also fish occasionally when i have enough sticks and a sunny day to start a free fire. Cabin fever is not much of a problem in my plays.All Im saying is, cabin fever should stay as a mechanic because its very unrealistic to sit around in the house for weeks without getting affected. Thats what people did before that update. They just skipped weeks sleeping all day.By the way, I also think we should get a body fat storage mechanic so all the starving exploits stop. Originally posted by:By the way, I also think we should get a body fat storage mechanic so all the starving exploits stop. I have to agree with this. In real life, approximately 3500 calories = 1 lb.

Weight gain (extra calorie intake- not burned off by activity). So the reverse is true, if you take in 3500 calories less than you burn, you should lose 1 lb.

Of weight, resulting in fat and muscle loss. I don't see how they could put in a true Body fat or body mass index, since what is 'normal' or 'healthy' varies between male and female, but a weight loss or gain system, taking into account both starvation and gluttony, both having a negative effect, would be more realistic. I don;t want completely realsitic, the calculations and algorithms for that would suck for the devs, but something that is partially realistic. The weight loss would not be terribly rapid, 500 calories/day not eaten would mean 1 lb weight lost/week.waits for all of the Lopers to start throwing piles of bear dung. Ducks, and covers.

Originally posted by:All Im saying is, cabin fever should stay as a mechanic because its very unrealistic to sit around in the house for weeks without getting affected. Thats what people did before that update. They just skipped weeks sleeping all day.By the way, I also think we should get a body fat storage mechanic so all the starving exploits stop.First, i dont say it should be a 24 hour period, i say it should be removed completely from the game without replacement.Second, if you are such a good player that you can sit around in a house for weeks on interloper, congratulations. You mastered the game. Not a reason to punish the other 98% who want and have to go fishing, collecting wood, exploring the world and make better clothes with a mechanic like that.Third, its not unrealistic at all. Thats what modern people do.

We sit in the office, in the car on the way to the office and back and in front of the PC at home. We dont even spend 3 hours per day outside. Of course we dont just stare at the wall, but cabin fever affects you even when you do meaningfull things like leanring or crafting. Wouldn't mind a punishment for doing nothing all day (since it wouldn't affect me, still dont see a reason for it) but i hate being punished for actually being successfull.